In a hands-off presentation given by Saber Active, I got to see a member of the dev team playing a particular portion of the game and what was great in the first now already looks exceptional in the sequel.įortunately, with it being an actual live-gameplay session rather than a video, it's clear what Saber are pushing for in the sequel. Particularly so when considering the type of vehicle, the weight and even the treads on the tyres. It's something that was depicted in great style and while it may not have been completely accurate, it's the closest a game has ever come to showing real-time terrain deformation and the effects it has on a vehicle you're driving. Maybe you'll even lose your vehicle to the harsh terrain? You'll find the very wheels of your huge trucks, or even the smaller vehicles, tearing up the land - the concerns that hit as you're slowly getting stuck, bound to miss a delivery. The most notable feature of Spintires and then Mudrunner is the terrain deformation, having you drift through peaks and troughs of mud, the water swirling around your tyres, reducing your stability and the very foundation of the ground you're driving along.
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